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» HTN Planning: Complexity and Expressivity
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AIIDE
2008
13 years 9 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
FLAIRS
2010
13 years 9 months ago
Applying Goal Driven Autonomy to a Team Shooter Game
Dynamic changes in complex, real-time environments, such as modern video games, can violate an agent's expectations. We describe a system that responds competently to such vi...
Hector Muñoz-Avila, David W. Aha, Ulit Jaid...
IJCAI
2001
13 years 8 months ago
Computational Complexity of Planning with Temporal Goals
In the last decade, there has been several studies on the computational complexity of planning. These studies normally assume that the goal of planning is to make a certain fluent...
Chitta Baral, Vladik Kreinovich, Raul Trejo
AI
2000
Springer
13 years 7 months ago
Using temporal logics to express search control knowledge for planning
Over the years increasingly sophisticated planning algorithms have been developed. These have made for more efficient planners, but unfortunately these planners still suffer from ...
Fahiem Bacchus, Froduald Kabanza
ICSOC
2003
Springer
14 years 18 days ago
Planning and Monitoring the Execution of Web Service Requests
Abstract Interaction with web services enabled marketplaces would be greatly facilitated if users were given a high level service request language to express their goals in complex...
Alexander Lazovik, Marco Aiello, Mike P. Papazoglo...