In this paper we consider the task of matching patterns, as occur in hand-drawn symbols and schematic diagrams, by their parts and relationships. Of particular interest for comput...
Gesture recognition techniques often suffer from being highly device-dependent and hard to extend. If a system is trained using data from a specific glove input device, that syst...
Jacob Eisenstein, Shahram Ghandeharizadeh, Leana G...
Activity and context recognition in pervasive and wearable computing ought to continuously adapt to changes typical of open-ended scenarios, such as changing users, sensor characte...
A perceptual human-machine interface based on visual appearence of hand movements is presented. Gestures are defined as the temporal evolution of 3D poses the of user's hand....
Giulia Gastaldi, Alessandro Pareschi, Silvio P. Sa...
Although large displays could allow several users to work together and to move freely in a room, their associated interfaces are limited to contact devices that must generally be s...