Sciweavers

241 search results - page 39 / 49
» Hand Gesture Recognition for Table-Top Interaction System
Sort
View
FDG
2009
ACM
14 years 2 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
IJCNN
2000
IEEE
13 years 11 months ago
Pose Classification Using Support Vector Machines
The field of human-computer interaction has been widely investigated in the last years, resulting in a variety of systems used in different application fields like virtual reality...
Edoardo Ardizzone, Antonio Chella, Roberto Pirrone
CVPR
2009
IEEE
15 years 2 months ago
Reducing JointBoost-Based Multiclass Classification to Proximity Search
Boosted one-versus-all (OVA) classifiers are commonly used in multiclass problems, such as generic object recognition, biometrics-based identification, or gesture recognition. Join...
Alexandra Stefan (University of Texas at Arlington...
MM
2004
ACM
107views Multimedia» more  MM 2004»
14 years 1 months ago
Time, voice, and joyce
We present a design for recapitulating walks through Dublin's City Centre by characters in James Joyce's Ulysses. Our computationally supported walkers will avail themse...
Andrea Taylor, Brendan Donovan, Zoltan Foley-Fishe...
CIE
2007
Springer
13 years 7 months ago
Multimodal multiplayer tabletop gaming
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...