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IPCV
2010
13 years 5 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
FGR
2004
IEEE
135views Biometrics» more  FGR 2004»
13 years 11 months ago
Bayesian Fusion of Hidden Markov Models for Understanding Bimanual Movements
Understanding hand and body gestures is a part of a wide spectrum of current research in computer vision and Human-Computer Interaction. A part of this can be the recognition of m...
Atid Shamaie, Alistair Sutherland
GW
2007
Springer
93views Biometrics» more  GW 2007»
14 years 1 months ago
Sequential Belief-Based Fusion of Manual and Non-manual Information for Recognizing Isolated Signs
Abstract. This work aims to recognize signs which have both manual and nonmanual components by providing a sequential belief-based fusion mechanism. We propose a methodology based ...
Oya Aran, Thomas Burger, Alice Caplier, Lale Akaru...
CVPR
2007
IEEE
14 years 9 months ago
Joint Object Segmentation and Behavior Classification in Image Sequences
In this paper, we propose a general framework for fusing bottom-up segmentation with top-down object behavior classification over an image sequence. This approach is beneficial fo...
Laura Gui, Jean-Philippe Thiran, Nikos Paragios
COOPIS
2004
IEEE
13 years 11 months ago
A Distributed and Parallel Component Architecture for Stream-Oriented Applications
Abstract. This paper introduces ThreadMill - a distributed and parallel component architecture for applications that process large volumes of streamed (time-sequenced) data, such a...
Paulo Barthelmess, Clarence A. Ellis