- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Understanding hand and body gestures is a part of a wide spectrum of current research in computer vision and Human-Computer Interaction. A part of this can be the recognition of m...
Abstract. This work aims to recognize signs which have both manual and nonmanual components by providing a sequential belief-based fusion mechanism. We propose a methodology based ...
Oya Aran, Thomas Burger, Alice Caplier, Lale Akaru...
In this paper, we propose a general framework for fusing bottom-up segmentation with top-down object behavior classification over an image sequence. This approach is beneficial fo...
Abstract. This paper introduces ThreadMill - a distributed and parallel component architecture for applications that process large volumes of streamed (time-sequenced) data, such a...