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ICPR
2008
IEEE
14 years 1 months ago
Automatic pose estimation of 3D facial models
Pose estimation plays an essential role in many computer vision applications, such as human computer interaction (HCI), driver attentiveness monitoring, face recognition, automati...
Yi Sun, Lijun Yin
NIPS
2008
13 years 8 months ago
Goal-directed decision making in prefrontal cortex: a computational framework
Research in animal learning and behavioral neuroscience has distinguished between two forms of action control: a habit-based form, which relies on stored action values, and a goal...
Matthew Botvinick, James An
AMDO
2000
Springer
13 years 10 months ago
Matching a Human Walking Sequence with a VRML Synthetic Model
- In this paper we present a specific matching technique based on basic motor patterns between two image sequences taken from different view points and a VRML synthetic human model...
Jose Maria Buades Rubio, Ramon Mas, Francisco J. P...
ACMACE
2005
ACM
14 years 8 days ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
CMC
1998
Springer
13 years 11 months ago
Multimodal Reference to Objects: An Empirical Approach
Abstract. In this chapter we report on an investigation into the principles underlying the choice of a particular referential expression to refer to an object located in a domain t...
Robbert-Jan Beun, Anita H. M. Cremers