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» Hand-Held Acquisition of 3D Models with a Video Camera
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ICCV
2005
IEEE
14 years 3 months ago
On the Spatial Statistics of Optical Flow
We develop a method for learning the spatial statistics of optical flow fields from a novel training database. Training flow fields are constructed using range images of natur...
Stefan Roth, Michael J. Black

Source Code
1511views
15 years 8 months ago
VXL - The Vision-something-Libraries
VXL is a collection of C++ libraries designed for computer vision research and implementation. VXL is written in ANSI/ISO C++ and is designed to be portable over many platforms. Th...
CHI
2006
ACM
14 years 10 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CSE
2009
IEEE
14 years 1 months ago
Real Time Rectification for Stereo Correspondence
Duplicating the full dynamic capabilities of the human eye-brain combination is a difficult task but an important goal because of the wide application that a system which can acqu...
Khurram Jawed, John Morris, Tariq Khan, Georgy L. ...
VR
2009
IEEE
228views Virtual Reality» more  VR 2009»
14 years 4 months ago
Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling
Due to the intrinsic subtlety and dynamics of eye movements, automated generation of natural and engaging eye motion has been a challenging task for decades. In this paper we pres...
Xiaohan Ma, Zhigang Deng