Occlusion is usually modelled in two images symmetrically in previous stereo algorithms which cannot work for multi-view stereo efficiently. In this paper, we present a novel form...
A limitation of the state-of-art multi-view reconstruction algorithms is in their ability to handle scenes with very little texture or a lot of clutter. Texture-less scenes with c...
A novel multi-view region-based dense depth map estimation problem is presented, based on a modified planesweeping strategy. In this approach, the whole scene is assumed to be reg...
In this paper, we propose a symmetric stereo model to handle occlusion in dense two-frame stereo. Our occlusion reasoning is directly based on the visibility constraint that is mo...
While stereo matching was originally formulated as the recovery of 3D shape from a pair of images, it is now generally recognized that using more than two images can dramatically ...