Sciweavers

306 search results - page 32 / 62
» Hands on virtual clay
Sort
View
PRESENCE
2006
102views more  PRESENCE 2006»
13 years 11 months ago
The Usability of Collaborative Virtual Environments and Methods for the Analysis of Interaction
This paper describes two methods for analyzing interactions in collaborative virtual environments (CVEs): one whereby quantitative data are captured, interaction is categorized in...
Ralph Schroeder, Ilona Heldal, Jolanda G. Tromp
GI
2004
Springer
14 years 4 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
SMA
2005
ACM
239views Solid Modeling» more  SMA 2005»
14 years 4 months ago
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications
In contrast to machined mechanical parts, the 3D shapes encountered in biomedical or styling applications contain many tubular parts, protrusions, engravings, embossings, folds, a...
Ignacio Llamas, Alexander Powell, Jarek Rossignac,...
IVA
2005
Springer
14 years 4 months ago
Direct Manipulation Like Tools for Designing Intelligent Virtual Agents
If intelligent virtual agents are to become widely adopted it is vital that they can be designed using the user friendly graphical tools that are used in other areas of graphics. H...
Marco Gillies, Dale Robeterson, Daniel Ballin
ERSHOV
2009
Springer
14 years 5 months ago
Multi-level Virtual Machine Debugging Using the Java Platform Debugger Architecture
Abstract. Debugging virtual machines (VMs) presents unique challenges, especially meta-circular VMs, which are written in the same language they implement. Making sense of runtime ...
Thomas Würthinger, Michael L. Van De Vanter, ...