This paper presents a virtual sculpting method for interactive 3D object deformation. The method is based on the use of an electronic glove. A parametric control hand surface defi...
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
This paper presents an approach to realize a tool for interactive and intuitive deformation of 3D shapes. The approach combines a fast algorithm for 3D free form deformation that ...
Masatake Sato, Vladimir V. Savchenko, Ryutarou Ohb...
Visualization of volumetric datasets is common in many fields and has been an active area of research in the past two decades. In spite of developments in volume visualization te...
Rafael Huff, Carlos A. Dietrich, Luciana Porcher N...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...