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JVCA
2000
144views more  JVCA 2000»
13 years 9 months ago
Virtual 3D Sculpting
This paper presents a virtual sculpting method for interactive 3D object deformation. The method is based on the use of an electronic glove. A parametric control hand surface defi...
Janis P. Y. Wong, Rynson W. H. Lau, Lizhuang Ma
GW
2003
Springer
138views Biometrics» more  GW 2003»
14 years 3 months ago
Hand Postures Recognition in Large - Display VR Environments
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
Jean-Baptiste de la Rivière, Pascal Guitton
CW
2004
IEEE
14 years 1 months ago
3D Freeform Design: Interactive Shape Deformations by the Use of CyberGlove
This paper presents an approach to realize a tool for interactive and intuitive deformation of 3D shapes. The approach combines a fast algorithm for 3D free form deformation that ...
Masatake Sato, Vladimir V. Savchenko, Ryutarou Ohb...
VRCAI
2006
ACM
14 years 3 months ago
Erasing, digging and clipping in volumetric datasets with one or two hands
Visualization of volumetric datasets is common in many fields and has been an active area of research in the past two decades. In spite of developments in volume visualization te...
Rafael Huff, Carlos A. Dietrich, Luciana Porcher N...
SI3D
2006
ACM
14 years 3 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis