In this paper we introduce a template-based method for recognizing human actions called Action MACH. Our approach is based on a Maximum Average Correlation Height (MACH) filter. A...
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
In this paper, we propose an algorithm for estimating dense depth information of dynamic scenes from multiple video streams captured using unsynchronized stationary cameras. We so...
The recovery of 3D shape and camera motion for non-rigid scenes from single-camera video footage is a very important problem in computer vision. The low-rank shape model consists ...
This paper describes a new algorithm for recovering the
3D shape and motion of deformable and articulated objects
purely from uncalibrated 2D image measurements using an
iterati...