Given a general graph G, a fundamental problem is to find a spanning tree H that best approximates G by some measure. Often this measure is some combination of the congestion and...
In John Tantalo’s on-line game Planarity the player is given a non-plane straight-line drawing of a planar graph. The aim is to make the drawing plane as quickly as possible by m...
Let G be a connected graph, and let V and V two n-element subsets of its vertex set V (G). Imagine that we place a chip at each element of V and we want to move them into the posi...
Abstract. We consider the problem of computing Nash Equilibria of action-graph games (AGGs). AGGs, introduced by Bhat and Leyton-Brown, is a succinct representation of games that e...
Constantinos Daskalakis, Grant Schoenebeck, Gregor...
We study a model of path-vector routing in which nodes’ routing policies are based on subjective cost assessments of alternative routes. The routes are constrained by the requir...
Joan Feigenbaum, David R. Karger, Vahab S. Mirrokn...