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CGF
2004
151views more  CGF 2004»
13 years 7 months ago
Deferred Splatting
In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the lastest graphics har...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
ISPD
2012
ACM
248views Hardware» more  ISPD 2012»
12 years 3 months ago
A fast estimation of SRAM failure rate using probability collectives
Importance sampling is a popular approach to estimate rare event failures of SRAM cells. We propose to improve importance sampling by probability collectives. First, we use “Kul...
Fang Gong, Sina Basir-Kazeruni, Lara Dolecek, Lei ...
SIGGRAPH
2000
ACM
13 years 12 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
ICMCS
2005
IEEE
158views Multimedia» more  ICMCS 2005»
14 years 1 months ago
Processor Load Analysis for Mobile Multimedia Streaming: The Implication of Power Reduction
The software codec on mobile device introduces significant power consumption because the energy efficiency of general processor based system is much lower than that of the dedicat...
Min Li, Xiaobo Wu, Zihua Guo, Richard Yao, Xiaolan...
DAGSTUHL
2011
12 years 7 months ago
Interactive Isocontouring of High-Order Surfaces
Scientists and engineers are making increasingly use of hp-adaptive discretization methods to compute simulations. While techniques for isocontouring the high-order data generated...
Christian Azambuja Pagot, Joachim E. Vollrath, Fil...