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» Hardware Rendering of 3D Geometry with Elevation Maps
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GRAPHICSINTERFACE
2004
13 years 10 months ago
Object Representation using 1D Displacement Mapping
In this paper, we propose a new method for rendering image-based objects. An object is decomposed into a set of 1D displacement textures in a preprocessing stage. During rendering...
Yi Xu, Yee-Hong Yang
ICIP
2006
IEEE
14 years 10 months ago
An Advanced 3DTV Concept Providing Interoperability and Scalability for a Wide Range of Multi-Baseline Geometries
The paper discusses an advanced approach for 3DTV services that is based on the concept of an N x video-plusdepth data representation. It particularly considers aspects of interop...
Christoph Fehn, Nicole Atzpadin, Marcus Mülle...
JFR
2008
148views more  JFR 2008»
13 years 8 months ago
Terrain-based vehicle orientation estimation combining vision and inertial measurements
A novel method for estimating vehicle roll, pitch and yaw using machine vision and inertial sensors is presented that is based on matching images captured from an on-vehicle camer...
Vishisht Gupta, Sean Brennan
TVCG
2012
218views Hardware» more  TVCG 2012»
11 years 11 months ago
Flow-Based Local Optimization for Image-to-Geometry Projection
—The projection of a photographic dataset on a 3D model is a robust and widely applicable way to acquire appearance information of an object. The first step of this procedure is...
Matteo Dellepiane, Ricardo Marroquim, Marco Callie...
GRAPHICSINTERFACE
2004
13 years 10 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel