Acquired data often provides the best knowledge of a material’s bidirectional reflectance distribution function (BRDF). Its integration into most real-time rendering systems re...
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
Abstract. We explore the implications of reversing the process of shadow computation for real-time applications that model complex reflectance and lighting (such as that specified ...
Logarithmic shadow maps can deliver the same quality as competing shadow map algorithms with substantially less storage and bandwidth. We show how current GPU architectures can be...
Brandon Lloyd, Naga K. Govindaraju, Steven E. Moln...
This paper addresses the problem of efficiently calculating shadows from environment maps in the context of ray-tracing. Since accurate rendering of shadows from environment maps ...
Aner Ben-Artzi, Ravi Ramamoorthi, Maneesh Agrawala