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CSE
2009
IEEE
14 years 2 months ago
On the Design of a Suitable Hardware Platform for Protocol Stack Processing in LTE Terminals
—In this paper we present a design methodology for the identification and development of a suitable hardware platform (including dedicated hardware accelerators) for the data pl...
Sebastian Hessel, David Szczesny, Shadi Traboulsi,...
CODES
2006
IEEE
13 years 11 months ago
Automatic phase detection for stochastic on-chip traffic generation
During System on Chip (SoC) design, Network on Chip (NoC) prototyping is used for adapting NoC parameters to the application running on the chip. This prototyping is currently don...
Antoine Scherrer, Antoine Fraboulet, Tanguy Risset
FPL
2006
Springer
211views Hardware» more  FPL 2006»
13 years 11 months ago
Comparing FPGAs to Graphics Accelerators and the Playstation 2 Using a Unified Source Description
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony's PlayStation 2 vector units offer scope for hardware acceleration of applications. We compa...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...
AVI
2008
13 years 9 months ago
End-user visualizations
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
Alexander Repenning, Andri Ioannidou
WSCG
2004
152views more  WSCG 2004»
13 years 8 months ago
Detection of Collisions and Self-collisions Using Image-space Techniques
Image-space techniques have shown to be very efficient for collision detection in dynamic simulation and animation environments. This paper proposes a new image-space technique for...
Bruno Heidelberger, Matthias Teschner, Markus H. G...