Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Abstract. Skeleton driven animation is a popular method for the animation of deformable human and creature characters. The main advantage is its computational performance. However ...
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
We present a general joint component framework model that is capable of exhibiting complex behavior of joints in articulated figures. The joints are capable of handling non-ortho...
Abstract. Wrinkles are important visual features on the skin of an animated character. However, realistic animation of wrinkles is not easy, especially for the hand, as it gathers ...