Sciweavers

158 search results - page 28 / 32
» Harmonium Models for Video Classification
Sort
View
CHI
2006
ACM
14 years 7 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
ACCV
2009
Springer
14 years 2 months ago
Human Action Recognition Using Pyramid Vocabulary Tree
The bag-of-visual-words (BOVW) approaches are widely used in human action recognition. Usually, large vocabulary size of the BOVW is more discriminative for inter-class action clas...
Chunfeng Yuan, Xi Li, Weiming Hu, Hanzi Wang
CHINZ
2006
ACM
14 years 1 months ago
Bare-hand 3D gesture input to interactive systems
Although the 2D desktop metaphor has been the dominating paradigm of user interfaces for over two decades, 3D models of interaction are becoming more feasible due to advances in c...
Pushkar Dhawale, Masood Masoodian, Bill Rogers
MM
1999
ACM
150views Multimedia» more  MM 1999»
13 years 11 months ago
Heuristic approach for generic audio data segmentation and annotation
A real-time audio segmentation and indexing scheme is presented in this paper. Audio recordings are segmented and classified into basic audio types such as silence, speech, music,...
Tong Zhang, C. C. Jay Kuo
PCM
2010
Springer
183views Multimedia» more  PCM 2010»
13 years 5 months ago
Fast H.264 Encoding Based on Statistical Learning
Abstract. In this paper, we propose an efficient video coding system that applies statistical learning methods to reduce the computational cost in H.264 encoder. The proposed metho...
Chen-Kuo Chiang, Shang-Hong Lai