We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
- Impact of random delays and losses in sensor networks manifests in the form of tardiness of data used for processing at the sink nodes. The age of data used by the end applicatio...
— In this paper we focus on characterizing the average end-to-end delay and maximum achievable per-node throughput in random access multihop wireless ad hoc networks with station...
In this paper, we consider the issue of constructing an energy-efficient virtual network backbone in mobile ad hoc networks (MANETs) for broadcasting applications using directiona...
—IP networks, composing the Internet, form a central part of the information infrastructure of the modern society. Integrated approaches to the assessment of their dependability ...