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FLAIRS
2010
13 years 7 months ago
Using Intelligent Agents to Build Navigation Meshes
We present a novel algorithm that allows agents to discover a navigation mesh for an environment as they move through the environment. The Navigation-Mesh Automated Discovery (NMA...
D. Hunter Hale, G. Michael Youngblood, Nikhil S. K...
UM
2010
Springer
14 years 15 days ago
Detecting Gaming the System in Constraint-Based Tutors
Recently, detectors of gaming the system have been developed for several intelligent tutoring systems where the problem-solving process is reified, and gaming consists of systemati...
Ryan S. J. d. Baker, Antonija Mitrovic, Moffat Mat...
GECCO
2003
Springer
201views Optimization» more  GECCO 2003»
14 years 20 days ago
Solving Mastermind Using Genetic Algorithms
The MasterMind game involves decoding a secret code. The classic game is a code of six possible colors in four slots. The game has been analyzed and optimal strategies have been po...
Tom Kalisker, Doug Camens
COR
2006
91views more  COR 2006»
13 years 7 months ago
An LP approach to compute the pre-kernel for cooperative games
We present an algorithm to compute the (pre)-kernel of a TU-game N, v with a system of n 2 1 linear programming problems. In contrast to the algorithms using convergence methods t...
Holger Meinhardt
CG
2004
Springer
14 years 25 days ago
Searching over Metapositions in Kriegspiel
Kriegspiel is a Chess variant similar to wargames, in which players have to deal with uncertainty. Kriegspiel increases the difficulty typical of Chess by hiding from each player h...
Andrea Bolognesi, Paolo Ciancarini