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FGR
2000
IEEE
159views Biometrics» more  FGR 2000»
14 years 27 days ago
Gesture Modeling and Recognition Using Finite State Machines
This paper proposes a state based approach to gesture learning and recognition. Using spatial clustering and temporal alignment, each gesture is defined to be an ordered sequence ...
Pengyu Hong, Thomas S. Huang, Matthew Turk
PDPTA
2004
13 years 9 months ago
Achieving Flow Level QoS in Cut-Through Networks Through Admission Control and DiffServ
Cluster networks will serve as the future access networks for multimedia streaming, massive multiplayer online gaming, e-commerce, network storage etc. And for those application ar...
Frank Olaf Sem-Jacobsen, Sven-Arne Reinemo, Tor Sk...
ALENEX
2009
106views Algorithms» more  ALENEX 2009»
13 years 9 months ago
Drawing Binary Tanglegrams: An Experimental Evaluation
A tanglegram is a pair of trees whose leaf sets are in oneto-one correspondence; matching leaves are connected by inter-tree edges. In applications such as phylogenetics or hierar...
Martin Nöllenburg, Markus Völker, Alexan...
MKTSCI
2008
68views more  MKTSCI 2008»
13 years 8 months ago
Supermarket Pricing Strategies
Most supermarket firms choose to position themselves by offering either "Every Day Low Prices" (EDLP) across several items or offering temporary price reductions (promot...
Paul B. Ellickson, Sanjog Misra
TOG
2002
167views more  TOG 2002»
13 years 8 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...