Abstract This paper attempts to define an emotional model for virtual agents that behave autonomously in social worlds. We adopt shallow modeling based on the decomposition of the...
Massively Multiplayer Online Games (MMOGs) have become increasingly popular in the last years. So far the distribution of load, caused by the players in these games, is not distrib...
Simon Rieche, Klaus Wehrle, Marc Fouquet, Heiko Ni...
We have acquired panelist data that provides hedonic (liking) ratings for a set of 40 flavors each composed of the same 7 ingredients at different concentration levels. Our goal...
Kalyan Veeramachaneni, Katya Vladislavleva, Matt B...
This paper presents a novel approach for knowledge mining from a sparse and repeated measures dataset. Genetic programming based symbolic regression is employed to generate multip...
Katya Vladislavleva, Kalyan Veeramachaneni, Matt B...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...