Sciweavers

103 search results - page 4 / 21
» Hedonic clustering games
Sort
View
AIMSA
2008
Springer
14 years 2 months ago
A Social and Emotional Model for Obtaining Believable Emergent Behaviors
Abstract This paper attempts to define an emotional model for virtual agents that behave autonomously in social worlds. We adopt shallow modeling based on the decomposition of the...
Javier Asensio, Marta Jiménez, Susana Fern&...
IJAMC
2008
169views more  IJAMC 2008»
13 years 8 months ago
Clustering players for load balancing in virtual worlds
Massively Multiplayer Online Games (MMOGs) have become increasingly popular in the last years. So far the distribution of load, caused by the players in these games, is not distrib...
Simon Rieche, Klaus Wehrle, Marc Fouquet, Heiko Ni...
GECCO
2010
Springer
155views Optimization» more  GECCO 2010»
14 years 1 months ago
Evolutionary optimization of flavors
We have acquired panelist data that provides hedonic (liking) ratings for a set of 40 flavors each composed of the same 7 ingredients at different concentration levels. Our goal...
Kalyan Veeramachaneni, Katya Vladislavleva, Matt B...
GECCO
2010
Springer
189views Optimization» more  GECCO 2010»
14 years 1 months ago
Knowledge mining with genetic programming methods for variable selection in flavor design
This paper presents a novel approach for knowledge mining from a sparse and repeated measures dataset. Genetic programming based symbolic regression is employed to generate multip...
Katya Vladislavleva, Kalyan Veeramachaneni, Matt B...
DIS
2009
Springer
13 years 6 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner