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MM
2005
ACM
215views Multimedia» more  MM 2005»
14 years 2 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
SI3D
2005
ACM
14 years 2 months ago
Level-of-detail representation of bidirectional texture functions for real-time rendering
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung...
SIGCOMM
2005
ACM
14 years 2 months ago
Fast hash table lookup using extended bloom filter: an aid to network processing
Hash table is used as one of the fundamental modules in several network processing algorithms and applications such as route lookup, packet classification, per-flow state manage...
Haoyu Song, Sarang Dharmapurikar, Jonathan S. Turn...
SIGMETRICS
2005
ACM
120views Hardware» more  SIGMETRICS 2005»
14 years 2 months ago
Managing server energy and operational costs in hosting centers
The growing cost of tuning and managing computer systems is leading to out-sourcing of commercial services to hosting centers. These centers provision thousands of dense servers w...
Yiyu Chen, Amitayu Das, Wubi Qin, Anand Sivasubram...
SPAA
2005
ACM
14 years 2 months ago
Value-maximizing deadline scheduling and its application to animation rendering
We describe a new class of utility-maximization scheduling problem with precedence constraints, the disconnected staged scheduling problem (DSSP). DSSP is a nonpreemptive multipro...
Eric Anderson, Dirk Beyer 0002, Kamalika Chaudhuri...