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SI3D
2006
ACM
14 years 1 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
CGF
2010
198views more  CGF 2010»
13 years 7 months ago
Feature Preserving Mesh Generation from 3D Point Clouds
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
Nader Salman, Mariette Yvinec, Quentin Méri...
ENTCS
2010
133views more  ENTCS 2010»
13 years 7 months ago
Towards Measurable Types for Dynamical Process Modeling Languages
Process modeling languages such as "Dynamical Grammars" are highly expressive in the processes they model using stochastic and deterministic dynamical systems, and can b...
Eric Mjolsness
PODS
2002
ACM
167views Database» more  PODS 2002»
14 years 7 months ago
OLAP Dimension Constraints
In multidimensional data models intended for online analytic processing (OLAP), data are viewed as points in a multidimensional space. Each dimension has structure, described by a...
Carlos A. Hurtado, Alberto O. Mendelzon
ICAC
2007
IEEE
14 years 1 months ago
SLA Decomposition: Translating Service Level Objectives to System Level Thresholds
In today’s complex and highly dynamic computing environments, systems/services have to be constantly adjusted to meet Service Level Agreements (SLAs) and to improve resource uti...
Yuan Chen, Subu Iyer, Xue Liu, Dejan S. Milojicic,...