Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
Process modeling languages such as "Dynamical Grammars" are highly expressive in the processes they model using stochastic and deterministic dynamical systems, and can b...
In multidimensional data models intended for online analytic processing (OLAP), data are viewed as points in a multidimensional space. Each dimension has structure, described by a...
In today’s complex and highly dynamic computing environments, systems/services have to be constantly adjusted to meet Service Level Agreements (SLAs) and to improve resource uti...
Yuan Chen, Subu Iyer, Xue Liu, Dejan S. Milojicic,...