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» Heterogeneous behavioral hierarchy for system level designs
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DIGRA
2003
Springer
14 years 29 days ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
VLDB
2001
ACM
109views Database» more  VLDB 2001»
14 years 4 days ago
Analyzing energy behavior of spatial access methods for memory-resident data
The proliferation of mobile and pervasive computing devices has brought energy constraints into the limelight, together with performance considerations. Energy-conscious design is...
Ning An, Anand Sivasubramaniam, Narayanan Vijaykri...
CLUSTER
2001
IEEE
13 years 11 months ago
GulfStream - a System for Dynamic Topology Management in Multi-domain Server Farms
This paper describes GulfStream, a scalable distributed software system designed to address the problem of managing the network topology in a multi-domain server farm. In particul...
Sameh A. Fakhouri, Germán S. Goldszmidt, Mi...
ICSR
2009
Springer
13 years 5 months ago
Reusing Patterns through Design Refinement
Abstract. Refinement concepts, such as procedural and data refinement, are among the most important ideas of software engineering. In this paper, we investigate the idea of design ...
Jason O. Hallstrom, Neelam Soundarajan
CAD
2004
Springer
13 years 7 months ago
A concurrent engineering-oriented design database representation model
A concurrent engineering-oriented design database representation model (CE-DDRM) is introduced in this research for supporting various life-cycle aspects in concurrent design. In ...
Deyi Xue, Haoguang Yang