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» Heuristic Evaluation Functions for General Game Playing
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NOSSDAV
2005
Springer
14 years 1 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
ATAL
2010
Springer
13 years 8 months ago
A logic-based representation for coalitional games with externalities
We consider the issue of representing coalitional games in multiagent systems that exhibit externalities from coalition formation, i.e., systems in which the gain from forming a c...
Tomasz P. Michalak, Dorota Marciniak, Marcin Szamo...
AAAI
2011
12 years 7 months ago
Optimal Rewards versus Leaf-Evaluation Heuristics in Planning Agents
Planning agents often lack the computational resources needed to build full planning trees for their environments. Agent designers commonly overcome this finite-horizon approxima...
Jonathan Sorg, Satinder P. Singh, Richard L. Lewis
CHI
2010
ACM
14 years 2 months ago
Understanding and evaluating cooperative games
Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of coo...
Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, ...
ML
2000
ACM
126views Machine Learning» more  ML 2000»
13 years 7 months ago
Learning to Play Chess Using Temporal Differences
In this paper we present TDLEAF( ), a variation on the TD( ) algorithm that enables it to be used in conjunction with game-tree search. We present some experiments in which our che...
Jonathan Baxter, Andrew Tridgell, Lex Weaver