Sciweavers

222 search results - page 19 / 45
» Heuristic Evaluation Functions for General Game Playing
Sort
View
IJCAI
2007
13 years 9 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
SIGIR
2004
ACM
14 years 1 months ago
A formal study of information retrieval heuristics
Empirical studies of information retrieval methods show that good retrieval performance is closely related to the use of various retrieval heuristics, such as TF-IDF weighting. On...
Hui Fang, Tao Tao, ChengXiang Zhai
CHI
2004
ACM
14 years 8 months ago
Objectively evaluating entertainment technology
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating entertainment technology is challengin...
Regan L. Mandryk
IJCAI
1989
13 years 8 months ago
The Reason for the Benefits of Minimax Search
based on an abstract concept of quiescence. In the following we sketch this and a related model, describe the design of our experiments, and present the results of our simulation s...
Anton Scheucher, Hermann Kaindl
DIGRA
2005
Springer
14 years 1 months ago
Dialog as a Game
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. Thinking of conversation as a game means structuring it as a series of moves, m...
Peter Border