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» Heuristic Evaluation Functions for General Game Playing
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ACG
2009
Springer
14 years 2 months ago
Plans, Patterns, and Move Categories Guiding a Highly Selective Search
In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Gerhard Trippen
JAIR
2006
179views more  JAIR 2006»
13 years 7 months ago
The Fast Downward Planning System
Fast Downward is a classical planning system based on heuristic search. It can deal with general deterministic planning problems encoded in the propositional fragment of PDDL2.2, ...
Malte Helmert
ML
2006
ACM
13 years 7 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári
JMLR
2010
148views more  JMLR 2010»
13 years 2 months ago
A Generalized Path Integral Control Approach to Reinforcement Learning
With the goal to generate more scalable algorithms with higher efficiency and fewer open parameters, reinforcement learning (RL) has recently moved towards combining classical tec...
Evangelos Theodorou, Jonas Buchli, Stefan Schaal
AAAI
2011
12 years 7 months ago
A Functional Analysis of Historical Memory Retrieval Bias in the Word Sense Disambiguation Task
Effective access to knowledge within large declarative memory stores is one challenge in the development and understanding of long-living, generally intelligent agents. We focus o...
Nate Derbinsky, John E. Laird