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» Heuristic Evaluation Functions for General Game Playing
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GECCO
2008
Springer
141views Optimization» more  GECCO 2008»
13 years 8 months ago
Potential fitness for genetic programming
We introduce potential fitness, a variant of fitness function that operates in the space of schemata and is applicable to tree-based genetic programing. The proposed evaluation ...
Krzysztof Krawiec, PrzemysBaw Polewski
ATAL
2008
Springer
13 years 9 months ago
Exploiting locality of interaction in factored Dec-POMDPs
Decentralized partially observable Markov decision processes (Dec-POMDPs) constitute an expressive framework for multiagent planning under uncertainty, but solving them is provabl...
Frans A. Oliehoek, Matthijs T. J. Spaan, Shimon Wh...
FDG
2009
ACM
14 years 2 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
CAV
2007
Springer
121views Hardware» more  CAV 2007»
14 years 1 months ago
Algorithms for Interface Synthesis
Abstract. A temporal interface for a software component is a finite automaton that specifies the legal sequences of calls to functions that are provided by the component. We comp...
Dirk Beyer, Thomas A. Henzinger, Vasu Singh
TOMS
2010
106views more  TOMS 2010»
13 years 6 months ago
Computing Tutte Polynomials
The Tutte polynomial of a graph, also known as the partition function of the q-state Potts model, is a 2-variable polynomial graph invariant of considerable importance in both comb...
Gary Haggard, David J. Pearce, Gordon Royle