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» Heuristic Evaluation Functions for General Game Playing
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CSCW
2004
ACM
14 years 1 months ago
Assembling the senses: towards the design of cooperative interfaces for visually impaired users
The needs of blind and visually impaired users are seriously under-investigated in CSCW. We review work on assistive interfaces especially concerning how collaboration between sig...
Fredrik Winberg, John Bowers
ICCBR
2010
Springer
13 years 11 months ago
Imitating Inscrutable Enemies: Learning from Stochastic Policy Observation, Retrieval and Reuse
In this paper we study the topic of CBR systems learning from observations in which those observations can be represented as stochastic policies. We describe a general framework wh...
Kellen Gillespie, Justin Karneeb, Stephen Lee-Urba...
AAAI
2004
13 years 9 months ago
Learning and Applying Competitive Strategies
Learning reusable sequences can support the development of expertise in many domains, either by improving decisionmaking quality or decreasing execution speed. This paper introduc...
Esther Lock, Susan L. Epstein
LCTRTS
2010
Springer
13 years 5 months ago
Improving both the performance benefits and speed of optimization phase sequence searches
The issues of compiler optimization phase ordering and selection present important challenges to compiler developers in several domains, and in particular to the speed, code size,...
Prasad A. Kulkarni, Michael R. Jantz, David B. Wha...
ATAL
2006
Springer
13 years 11 months ago
Robust recognition of physical team behaviors using spatio-temporal models
This paper presents a framework for robustly recognizing physical team behaviors by exploiting spatio-temporal patterns. Agent team behaviors in athletic and military domains typi...
Gita Sukthankar, Katia P. Sycara