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» Heuristic Evaluation Functions for General Game Playing
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AIPS
2011
12 years 11 months ago
Heuristic Search for Generalized Stochastic Shortest Path MDPs
Research in efficient methods for solving infinite-horizon MDPs has so far concentrated primarily on discounted MDPs and the more general stochastic shortest path problems (SSPs...
Andrey Kolobov, Mausam, Daniel S. Weld, Hector Gef...
AAAI
2004
13 years 9 months ago
Temperature Discovery Search
Temperature Discovery Search (TDS) is a new minimaxbased game tree search method designed to compute or approximate the temperature of a combinatorial game. TDS is based on the co...
Martin Müller 0003, Markus Enzenberger, Jonat...
ATAL
2009
Springer
14 years 2 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
ACII
2007
Springer
14 years 1 months ago
Entertainment Modeling in Physical Play Through Physiology Beyond Heart-Rate
An investigation into capturing the relation of physiology, beyond heart rate recording, to expressed preferences of entertainment in children’s physical gameplay is presented in...
Georgios N. Yannakakis, John Hallam
ACHI
2009
IEEE
14 years 2 months ago
From Isolation to Communication: A Case Study Evaluation of Robot Assisted Play for Children with Autism with a Minimally Expres
– The general context of the work presented in this paper is assistive robotics with our long-term aim to support children with autism. This paper is part of the Aurora project t...
Ben Robins, Kerstin Dautenhahn, Paul Dickerson