Sciweavers

32 search results - page 2 / 7
» Heuristic evaluation of ambient displays
Sort
View
OZCHI
2006
ACM
14 years 1 months ago
AuraOrb: using social awareness cues in the design of progressive notification appliances
One of the problems with notification appliances is that they can be distracting when providing information not of immediate interest to the user. In this paper, we present AuraOr...
Mark Altosaar, Roel Vertegaal, Changuk Sohn, Danie...
PERVASIVE
2007
Springer
14 years 1 months ago
Explorations and Experiences with Ambient Information Systems
We have developed a series of ambient information systems and used each in our research lab for extended periods of time. The systems use technologies such as RFID, RSS, and Phidg...
John T. Stasko, Myungcheol Doo, Brian Dorn, Christ...
ECTEL
2010
Springer
13 years 7 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
IUI
2006
ACM
14 years 1 months ago
Ambient Display using Musical Effects
The paper presents a novel approach to the peripheral display of information by applying audio effects to an arbitrary selection of music. We examine a specific instance: the comm...
Luke Barrington, Michael J. Lyons, Dominique Diegm...
CHI
2005
ACM
14 years 8 months ago
Breakaway: an ambient display designed to change human behavior
We present Breakaway, an ambient display that encourages people, whose job requires them to sit for long periods of time, to take breaks more frequently. Breakaway uses the inform...
Nassim Jafarinaimi, Jodi Forlizzi, Amy Hurst, John...