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TMM
2011
146views more  TMM 2011»
13 years 3 months ago
Game-Theoretic Strategies and Equilibriums in Multimedia Fingerprinting Social Networks
Abstract—Multimedia social network is a network infrastructure in which the social network users share multimedia contents with all different purposes. Analyzing user behavior in...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
SIGMETRICS
2004
ACM
115views Hardware» more  SIGMETRICS 2004»
14 years 2 months ago
Emulating low-priority transport at the application layer: a background transfer service
Low priority data transfer across the wide area is useful in several contexts, for example for the dissemination of large files such as OS updates, content distribution or prefet...
Peter B. Key, Laurent Massoulié, Bing Wang
INFOCOM
2010
IEEE
13 years 7 months ago
Reliable Adaptive Multipath Provisioning with Bandwidth and Differential Delay Constraints
Abstract— Robustness and reliability are critical issues in network management. To provide resiliency, a popular protection scheme against network failures is the simultaneous ro...
Weiyi Zhang, Jian Tang, Chonggang Wang, Shanaka de...
ICDCS
2010
IEEE
14 years 14 days ago
Existence Theorems and Approximation Algorithms for Generalized Network Security Games
—Aspnes et al [2] introduced an innovative game for modeling the containment of the spread of viruses and worms (security breaches) in a network. In this model, nodes choose to i...
V. S. Anil Kumar, Rajmohan Rajaraman, Zhifeng Sun,...
CLUSTER
2004
IEEE
13 years 8 months ago
Resource Management for Ad-Hoc Wireless Networks with Cluster Organization
Boosted by technology advancements, government and commercial interest, ad-hoc wireless networks are emerging as a serious platform for distributed mission-critical applications. G...
Ionut Cardei, Srivatsan Varadarajan, Allalaghatta ...