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ALENEX
2007
130views Algorithms» more  ALENEX 2007»
13 years 11 months ago
Locating Guards for Visibility Coverage of Polygons
We propose heuristics for visibility coverage of a polygon with the fewest point guards. This optimal coverage problem, often called the “art gallery problem”, is known to be ...
Yoav Amit, Joseph S. B. Mitchell, Eli Packer
IWCMC
2006
ACM
14 years 4 months ago
A heuristics based approach for cellular mobile network planning
Designing and planning of the switching, signaling and support network is a fairly complex process in cellular mobile network. In this paper, the problem of assigning cells to swi...
Marwan H. Abu-Amara, Sadiq M. Sait, Abdul Subhan
AAAI
2004
13 years 11 months ago
Space-Efficient Memory-Based Heuristics
A memory-based heuristic is a heuristic function that is stored in a lookup table. Very accurate heuristics have been created by building very large lookup tables, sometimes calle...
Rong Zhou, Eric A. Hansen
CHI
2008
ACM
14 years 10 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
EVOW
2005
Springer
14 years 3 months ago
Choosing the Fittest Subset of Low Level Heuristics in a Hyperheuristic Framework
A hyperheuristic is a high level procedure which searches over a space of low level heuristics rather than directly over the space of problem solutions. The sequence of low level h...
Konstantin Chakhlevitch, Peter I. Cowling