We propose heuristics for visibility coverage of a polygon with the fewest point guards. This optimal coverage problem, often called the “art gallery problem”, is known to be ...
Designing and planning of the switching, signaling and support network is a fairly complex process in cellular mobile network. In this paper, the problem of assigning cells to swi...
A memory-based heuristic is a heuristic function that is stored in a lookup table. Very accurate heuristics have been created by building very large lookup tables, sometimes calle...
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
A hyperheuristic is a high level procedure which searches over a space of low level heuristics rather than directly over the space of problem solutions. The sequence of low level h...