The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
The growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline...
Network and server-centric computing paradigms are quickly returning to being the dominant methods by which we use computers. Web applications are so prevalent that the role of a ...
Simon Lok, Steven Feiner, William M. Chiong, Yoav ...
Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rate...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
We present algorithms for fast quantile and frequency estimation in large data streams using graphics processor units (GPUs). We exploit the high computational power and memory ba...
Naga K. Govindaraju, Nikunj Raghuvanshi, Dinesh Ma...