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SIMVIS
2007
13 years 8 months ago
Market Research Using a Virtual Test Store on Gaming Technology
We present the market research tool ShelfAware which implements a virtual test store of a grocery store using gaming technology available on PCs. The purpose of ShelfAware is to s...
Wolfgang Leister, Ingvar Tjøstheim, Joachim...
AVI
2006
13 years 8 months ago
Task-at-hand interface for change detection in stock market data
Companies trading stocks need to store information on stock prices over specific time intervals, which results in very large databases. Large quantities of numerical data (thousan...
Carmen Sanz Merino, Mike Sips, Daniel A. Keim, Chr...
DSS
2006
104views more  DSS 2006»
13 years 7 months ago
Supply chain information sharing in a macro prediction market
This paper aims to address supply chain partners' incentives for information sharing from an information systems design perspective. Specifically, we consider a supply chain ...
Zhiling Guo, Fang Fang, Andrew B. Whinston
PUC
2006
89views more  PUC 2006»
13 years 7 months ago
Using ubiquitous computing in interactive mobile marketing
Unique features of handheld devices, including their mobility, personalization and location-awareness engender new types of applications for mobile commerce, such as mobile adverti...
Stan Kurkovsky, Karthik Harihar
SBP
2012
Springer
12 years 3 months ago
Creating Interaction Environments: Defining a Two-Sided Market Model of the Development and Dominance of Platforms
Interactions between individuals, both economic and social, are increasingly mediated by technological systems. Such platforms facilitate interactions by controlling and regularizi...
Walter E. Beyeler, Andjelka Kelic, Patrick D. Finl...