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P2P
2003
IEEE
205views Communications» more  P2P 2003»
14 years 3 months ago
Peer-to-Peer Spatial Queries in Sensor Networks
Sensor networks, that consist of potentially several thousands of nodes each with sensing (heat, sound, light, magnetism, etc.) and wireless communication capabilities, provide gr...
Murat Demirbas, Hakan Ferhatosmanoglu
DIGRA
2003
Springer
14 years 3 months ago
"This isn't a computer game you know!": revisiting the computer games/televised war analogy
During the Gulf War of 1991, the television coverage was frequently observed to be ‘just like a video game’. This analogy primarily derived from the specific, ‘bombs-eye’ ...
Melanie Swalwell
FOSSACS
2003
Springer
14 years 3 months ago
A Game Semantics for Generic Polymorphism
Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe th...
Samson Abramsky, Radha Jagadeesan
GECCO
2003
Springer
129views Optimization» more  GECCO 2003»
14 years 3 months ago
Inherent Fault Tolerance in Evolved Sorting Networks
This poster paper summarizes our research on fault tolerance arising as a by-product of the evolutionary computation process. Past research has shown evidence of robustness emergin...
Rob Shepherd, James A. Foster
ICCSA
2003
Springer
14 years 3 months ago
Information Extraction to Generate Visual Simulations of Car Accidents from Written Descriptions
This paper describes a system to create animated 3D scenes of car accidents from written reports. The text-to-scene conversion process consists of two stages. An information extrac...
Pierre Nugues, Sylvain Dupuy, Arjan Egges