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TOG
2002
125views more  TOG 2002»
13 years 7 months ago
Perspective shadow maps
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, ...
Marc Stamminger, George Drettakis
CGA
2005
13 years 7 months ago
Hardware-Assisted Feature Analysis and Visualization of Procedurally Encoded Multifield Volumetric Data
Procedural encoding of scattered and unstructured scalar datasets using Radial Basis Functions (RBF) is an active area of research with great potential for compactly representing ...
Manfred Weiler, Ralf P. Botchen, Simon Stegmaier, ...
RT
2004
Springer
14 years 27 days ago
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency envir...
Rui Wang 0003, John Tran, David P. Luebke
CGF
2005
149views more  CGF 2005»
13 years 7 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
SIGGRAPH
2000
ACM
13 years 12 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan