Sciweavers

297 search results - page 52 / 60
» Hierarchical Monte-Carlo Planning
Sort
View
ICAT
2006
IEEE
14 years 1 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
AAAI
2010
13 years 9 months ago
Goal-Driven Autonomy in a Navy Strategy Simulation
Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous ...
Matthew Molineaux, Matthew Klenk, David W. Aha
ATAL
2008
Springer
13 years 9 months ago
An embodied conversational agent as a lifestyle advisor
Persistent Embodied Conversational Agents (ECA) can be used to assist users in their daily activities. We introduce the Health and Fitness Companion (HFC), which is a conversation...
Cameron Smith, Daniel Charlton, Li Zhang, Marc Cav...
VLDB
2001
ACM
127views Database» more  VLDB 2001»
14 years 7 months ago
Efficiently publishing relational data as XML documents
: XML is rapidly emerging as a standard for exchanging business data on the World Wide Web. For the foreseeable future, however, most business data will continue to be stored in re...
Jayavel Shanmugasundaram, Eugene J. Shekita, Rimon...
IJCAI
2003
13 years 9 months ago
In Defense of PDDL Axioms
There is controversy as to whether explicit support for PDDL-like axioms and derived predicates is needed for planners to handle real-world domains effectively. Many researchers h...
Sylvie Thiébaux, Jörg Hoffmann, Bernha...