This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current...
Abstract. We present an algorithm for automatically constructing a decompositional shape model from examples. Unlike current approaches to structural model acquisition, in which on...
Alex Levinshtein, Cristian Sminchisescu, Sven J. D...
Abstract. Activity inference based on object use has received considerable recent attention. Such inference requires statistical models that map activities to the objects used in p...
We develop an integrated, probabilistic model for the appearance and three-dimensional geometry of cluttered scenes. Object categories are modeled via distributions over the 3D lo...
Erik B. Sudderth, Antonio B. Torralba, William T. ...