Hierarchies are a powerful tool for image segmentation, they produce a multiscale representation which allows to design robust algorithms and can be stored in tree-like structures...
Juan Cardelino, Vicent Caselles, Marcelo Bertalm&i...
CAST.FSM denotes a CAST tool which has been developed at the Institute of Systems Science at the University of Linz during the years 1986-1993. The first version of CAST.FSM was i...
Michael Affenzeller, Franz Pichler, Rudolf Mittelm...
Recently, there has been an increasing interest in wireless broadcast systems as a means to enable scalable content delivery to large numbers of mobile users. However, gracefully ...
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...