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HRI
2011
ACM
12 years 12 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
CHI
2006
ACM
14 years 9 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
CHI
2009
ACM
14 years 9 months ago
Tactile motion instructions for physical activities
While learning new motor skills, we often rely on feedback from a trainer. Auditive feedback and demonstrations are used most frequently, but in many domains they are inappropriat...
Daniel Spelmezan, Mareike Jacobs, Anke Hilgers, Ja...
NN
2002
Springer
114views Neural Networks» more  NN 2002»
13 years 8 months ago
Learning the parts of objects by auto-association
Recognition-by-components is one of the possible strategies proposed for object recognition by the brain, but little is known about the low-level mechanism by which the parts of o...
Xijin Ge, Shuichi Iwata
GROUP
2003
ACM
14 years 1 months ago
Supporting activity-centric collaboration through peer-to-peer shared objects
We describe a new collaborative technology that is mid-way between the informality of email and the formality of shared workspaces. Email and other ad hoc collaboration systems ar...
Werner Geyer, Jürgen Vogel, Li-Te Cheng, Mich...