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CGF
2000
110views more  CGF 2000»
13 years 7 months ago
Directional Discretized Occluders for Accelerated Occlusion Culling
We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure ...
Fausto Bernardini, James T. Klosowski, Jihad El-Sa...
CGF
1998
116views more  CGF 1998»
13 years 7 months ago
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
Eric Paquette, Pierre Poulin, George Drettakis
TOG
2002
165views more  TOG 2002»
13 years 7 months ago
CHARMS: a simple framework for adaptive simulation
Finite element solvers are a basic component of simulation applications; they are common in computer graphics, engineering, and medical simulations. Although adaptive solvers can ...
Eitan Grinspun, Petr Krysl, Peter Schröder
JVCA
2008
58views more  JVCA 2008»
13 years 7 months ago
View-dependent dynamics of articulated bodies
We propose a method for view-dependent simplification of articulated-body dynamics, which enables an automatic trade-off between visual precision and computational efficiency. We ...
Sujeong Kim, Stephane Redon, Young J. Kim
CVPR
2010
IEEE
13 years 6 months ago
Transform Coding for Fast Approximate Nearest Neighbor Search in High Dimensions
We examine the problem of large scale nearest neighbor search in high dimensional spaces and propose a new approach based on the close relationship between nearest neighbor search...
Jonathan Brandt