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UIST
1993
ACM
15 years 8 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
112
Voted
CVPR
2010
IEEE
16 years 18 days ago
Fast and Robust Object Segmentation with the Integral Linear Classifier
We propose an efficient method, built on the popular Bag of Features approach, that obtains robust multiclass pixellevel object segmentation of an image in less than 500ms, with...
David Aldavert, Arnau Ramisa, Ricardo Toledo, Ramo...
162
Voted
ICC
2008
IEEE
167views Communications» more  ICC 2008»
15 years 11 months ago
Clustering Large Optical Networks for Distributed and Dynamic Multicast
—For a large-scale mesh network with dynamic traffic, maintaining the global state information in a centralized fashion is impractical. Hence, distributed schemes are needed to ...
Mohammad Masud Hasan, Jason P. Jue
157
Voted
ICMCS
2005
IEEE
113views Multimedia» more  ICMCS 2005»
15 years 10 months ago
HMM-Based Deception Recognition from Visual Cues
Behavioral indicators of deception and behavioral state are extremely difficult for humans to analyze. This research effort attempts to leverage automated systems to augment human...
Gabriel Tsechpenakis, Dimitris N. Metaxas, Mark Ad...
CC
2000
Springer
105views System Software» more  CC 2000»
15 years 8 months ago
MATOU: An Implementation of Mode-Automata
Mode-Automata have been proposed in [11]. They introduce, in the domain-specific data-flow language Lustre for reactive systems, a new construct devoted to the expression of runn...
Florence Maraninchi, Yann Rémond, Yannick R...