We address a hierarchical generalization of the well-known disk paging problem. In the hierarchical cooperative caching problem, a set of n machines residing in an ultrametric spa...
Xiaozhou Li, C. Greg Plaxton, Mitul Tiwari, Arun V...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
We develop a hierarchical approach to planning for partially observable Markov decision processes (POMDPs) in which a policy is represented as a hierarchical finite-state control...
This paper introduces a new approach to actionvalue function approximation by learning basis functions from a spectral decomposition of the state-action manifold. This paper exten...