We address in this paper the issue of computing diffuse global illumination solutions for animation sequences. The principal difficulties lie in the computational complexity of gl...
We introduce Hierarchical Procrustes Matching (HPM), a segment-based shape matching algorithm which avoids problems associated with purely global or local methods and performs wel...
The dynamic texture (DT) is a probabilistic generative model, defined over space and time, that represents a video as the output of a linear dynamical system (LDS). The DT model ...
Abstract. We present a detection-based three-level hierarchical association approach to robustly track multiple objects in crowded environments from a single camera. At the low lev...
Fitting of non-Gaussian hierarchical random effects models by approximate maximum likelihood can be made automatic to the same extent that Bayesian model fitting can be automated ...