This paper briefly describes a scalable architecture for implementing autonomous agents that act in a virtual world created for a computer game and must interact with it by suitabl...
The development of a low bandwidth, high error tolerant neural browser, called the BrainBrowser, has raised new navigational issues. With this paradigm shift of twodimensional spa...
The hierarchical hypercube network is suitable for massively parallel systems. An appealing property of this network is the low number of connections per processor, which can faci...
As the first step toward a multi-scale, hierarchical computational approach for membrane protein structure prediction, the packing of transmembrane helices was modeled at the resi...
We describe a hierarchical probabilistic model for the detection and recognition of objects in cluttered, natural scenes. The model is based on a set of parts which describe the e...
Erik B. Sudderth, Antonio B. Torralba, William T. ...