Abstract. How to create effective body animations for virtual agents with emotions remains the state of the art for human animators and a great challenge for computer scientists. I...
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
It is clearly crucial for the success of object-oriented databases to find effiĆ cient implementations that improve on the performance of relational sysĆ tems, rather than being...
A skeletal stroke is a kind of general brush stroke for changing the shape of pictures as if by bending, shearing, twisting, while conservating the aspect ratio of selected featur...
This paper presents a parts-based method for classifying scenes of 3D objects into a set of pre-determined object classes. Working at the part level, as opposed to the whole objec...
Daniel F. Huber, Anuj Kapuria, Raghavendra Donamuk...