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IVA
2009
Springer
14 years 4 months ago
Evaluating Emotive Character Animations Created with Procedural Animation
Abstract. How to create effective body animations for virtual agents with emotions remains the state of the art for human animators and a great challenge for computer scientists. I...
Yueh-Hung Lin, Chia-Yang Liu, Hung-Wei Lee, Shwu-L...
AGENTS
2001
Springer
14 years 2 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
BTW
1993
Springer
193views Database» more  BTW 1993»
14 years 2 months ago
Query Optimization in an OODBMS
It is clearly crucial for the success of object-oriented databases to find effiĆ cient implementations that improve on the performance of relational sysĆ tems, rather than being...
Christian Rich, Marc H. Scholl
UIST
1993
ACM
14 years 2 months ago
Skeletal Strokes
A skeletal stroke is a kind of general brush stroke for changing the shape of pictures as if by bending, shearing, twisting, while conservating the aspect ratio of selected featur...
S. C. Hsu, I. H. H. Lee, Neil E. Wiseman
CVPR
2004
IEEE
14 years 1 months ago
Parts-Based 3D Object Classification
This paper presents a parts-based method for classifying scenes of 3D objects into a set of pre-determined object classes. Working at the part level, as opposed to the whole objec...
Daniel F. Huber, Anuj Kapuria, Raghavendra Donamuk...