Current shared memory multicore and multiprocessor systems are nondeterministic. Each time these systems execute a multithreaded application, even if supplied with the same input,...
Joseph Devietti, Brandon Lucia, Luis Ceze, Mark Os...
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
Despite the large research efforts in the SW–DSM community, this technology has not yet been adapted widely for significant codes beyond benchmark suites. One of the reasons co...
Dependable distributed systems are difficult to build. This is particularly true if they have dependability requirements that change during the execution of an application, and are...
Michel Cukier, Jennifer Ren, Chetan Sabnis, David ...
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...