Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
—Motivated by the fact that most of the existing QoS service composition solutions have limited scalability, we develop a hierarchical-based solution framework to achieve scalabi...
Jingwen Jin, Jin Liang, Jingyi Jin, Klara Nahrsted...
Abstract. In this paper, we propose a cluster-based cumulative representation for cluster ensembles. Cluster labels are mapped to incrementally accumulated clusters, and a matching...
Abstract--Until quite recently, extending Phrase-based Statistical Machine Translation (PBSMT) with syntactic knowledge caused system performance to deteriorate. The most recent su...
Abstract. We show how a program analysis technique originally developed for C-like pointer structures can be adapted to analyse the hierarchical structure of processes in the ambie...