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GAMEON
2007
13 years 9 months ago
Opponent Modeling in Real-Time Strategy Games
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
Frederik Schadd, Sander Bakkes, Pieter Spronck
ICCCN
2007
IEEE
14 years 2 months ago
Large-Scale QoS-Aware Service-Oriented Networking with a Clustering-Based Approach
—Motivated by the fact that most of the existing QoS service composition solutions have limited scalability, we develop a hierarchical-based solution framework to achieve scalabi...
Jingwen Jin, Jin Liang, Jingyi Jin, Klara Nahrsted...
MCS
2005
Springer
14 years 1 months ago
Cluster-Based Cumulative Ensembles
Abstract. In this paper, we propose a cluster-based cumulative representation for cluster ensembles. Cluster labels are mapped to incrementally accumulated clusters, and a matching...
Hanan Ayad, Mohamed S. Kamel
TASLP
2008
201views more  TASLP 2008»
13 years 7 months ago
Syntactically Lexicalized Phrase-Based SMT
Abstract--Until quite recently, extending Phrase-based Statistical Machine Translation (PBSMT) with syntactic knowledge caused system performance to deteriorate. The most recent su...
Hany Hassan, Khalil Sima'an, Andy Way
ESOP
2000
Springer
13 years 11 months ago
A Kleene Analysis of Mobile Ambients
Abstract. We show how a program analysis technique originally developed for C-like pointer structures can be adapted to analyse the hierarchical structure of processes in the ambie...
Flemming Nielson, Hanne Riis Nielson, Shmuel Sagiv