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AIIDE
2008
13 years 10 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
AIPS
2007
13 years 10 months ago
A Fast Incremental Algorithm for Maintaining Dispatchability of Partially Controllable Plans
Autonomous systems operating in real-world environments must be able to plan, schedule, and execute missions while robustly adapting to uncertainty and disturbances. Previous work...
Julie A. Shah, John Stedl, Brian C. Williams, Paul...
ATAL
2008
Springer
13 years 9 months ago
SmartBody: behavior realization for embodied conversational agents
Researchers demand much from their embodied conversational agents (ECAs), requiring them to be both life-like, as well as responsive to events in an interactive setting. We find t...
Marcus Thiébaux, Stacy Marsella, Andrew N. ...
RTSS
2009
IEEE
14 years 2 months ago
Distributed, Modular HTL
Abstract—The Hierarchical Timing Language (HTL) is a realtime coordination language for distributed control systems. HTL programs must be checked for well-formedness, race freedo...
Thomas A. Henzinger, Christoph M. Kirsch, Eduardo ...
SIGECOM
2006
ACM
128views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Controlling a supply chain agent using value-based decomposition
We present and evaluate the design of Deep Maize, our entry in the 2005 Trading Agent Competition Supply Chain Management scenario. The central idea is to decompose the problem by...
Christopher Kiekintveld, Jason Miller, Patrick R. ...